Hair/Groom Artist

4A Games , Posted 1 week ago

Full time

Malta, Ukraine

For which tasks (responsibilities)?

RESPONSIBILITIES

We are looking for a skilled Hair Artist to join our team and contribute to the creation of high-quality, fully developed Hair, Fur and Fibers for our games. The role focuses on the groom creation from concept to final in-engine implementation, while also supporting improvements to real-time technology and production pipelines. 

You will work closely with Character Art, Animation, Tech Art and Programming teams to ensure characters meet both artistic and technical requirements. 

  • Create high-quality Hair and Fur for character models, monsters, clothing, and accessories. 

  • Create PBR textures following modern real-time pipelines. 

  • Import assets into the game engine and support other teams during integration. 

  • Work with Outsource team supporting external hair production. 

  • Participate in concept and design stages, contributing ideas and visual solutions. 

  • Collaborate with Animation to ensure the assets meet deformation and rigging requirements. 

  • Support the full character production pipeline from early development through release. 

  • Contribute to improvements in tools, workflows, and technology. 

  • Create documentation and workflow guidelines where needed. 

REQUIREMENTS

  • 2+ years of AAA game development experience as a Character or Groom Artist. 

  • Strong skills in grooming, sculpting, modeling, and texturing. 

  • Proficiency in hair grooming tools (XGen, Ornatrix, Houdini, or similar), ZBrush, Substance Painter, Maya or 3ds Max. 

  • Ability to communicate with technical teams in the area of Hair technology. 

  • Strong understanding of PBR workflows and principles. 

  • Ability to polish and bring to assets to final quality. 

  • Good understanding of animation requirements for production. 

  • Good knowledge of game engines, preferably Unreal Engine. 

  • In-depth understanding of the character art production pipeline. 

  • Ability to work both independently and as part of a team. 

  • Intermediate English. 

Preferences

  • Experience with version control systems (SVN, Perforce) and bug-tracking tools (Jira or similar). 

  • Experience working with or supporting animation pipelines. 

  • Knowledge of real-time hair creation pipelines and 3D grooming. 

  • Experience creating materials in Substance Designer. 

  • Scripting skills (Maya/Max or external tools). 

  • Strong eye for lighting, color, material definition, and detail. 

  • Experience with modular character systems. 

Comprehensive benefits package available

4A Games

Company type: developer

Employees: 51-200

Platforms: PC, Console

Genres: Action, Adventure, Shooter

http://www.4a-games.com.mt

View all vacancies from 4A Games
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