3D Photoreal Environment & Props Artist

Room 8 Studio,Posted 2 years ago

Middle

Full time

Negotiable

Remote, Kyiv

Room 8 Studio is an AAA art production and game development studio. Our teams are working on such IPs as Control, Call of Duty, Gwent, Doctor Who, Monopoly, Angry Birds, Family Guy, Independence Day, Walking Dead and more for partners like Activision, Remedy, Electronic Arts, CD Projekt Red, Gaijin, Wargaming, Ubisoft, Rovio and Gameloft, to name a few.

As a part of our team, you will be co-creating the world’s best games, partnering up with some of the most famous developers. With over 650 experts, Room 8 Studio is the biggest in Ukraine.


What are you working on?
  • Genres: Action, Adventure, Simulation, Shooter, Racing, Arcade, Platformer, Kids Games, Hyper-casual
  • Platforms: PC, Mobile, Console
For which tasks (responsibilities)?

We are looking for highly qualified and experienced artists with the skills for environments and props creation according to AAA pipelines.

Applying please send us the link to your portfolio. If you think that your portfolio doesn’t show your real skills you can do an open test and send the final result to hr.art@room8studio.com with your CV.

What kind of professional are we looking for?
  • High-poly sculpt in Zbrush;

  • Modeling in Max / Maya;

  • Good UV unwrap and optimal UV packing;

  • Good understanding of the modular system for assets creation;

  • Texturing in the Substance Painter;

  • Materials creation in Substance Designer;

  • Tiles and trims creation, working with multiple UV channels, Vertex paint;

  • Import assets and materials setup in game engines (UnrealEngine 4, Unity, Lumberyard, etc);

  • Good understanding of modern pipelines and requirements for creating photoreal environments and hardsurface;

  • Ability to follow and correctly interpret / improve the concept idea;

  • Teamwork skills.

What is important for us in a person?
  • Create high-poly and low-poly models of the photoreal environment and hardsurface for games on given concepts/references according to guideline;

  • Creation of optimal UV mapping and texture baking (normal, AO, etc.);

  • Photorealistic texturing;

  • Work with game engines.

Why do we enjoy working here?
  • Assembling assets into a scene in game engines (UnrealEngine 4, Unity, Lumberyard, etc);

  • Good knowing of pipelines for plants creation;

  • Intermediate English level and above.

Room 8 Studio

Company type: outsource

Employees: 501-1000

Platforms: PC, Mobile, Social, Console

Genres: Action, Adventure, Puzzle, Racing, Simulation, Strategy, Music / Rhythm, Sports, Shooter, Card and/or Board, Casual, Platformer, Educational

https://room8studio.com/

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