Senior Game Producer

Hypercell Games , Posted 2 weeks ago

Senior

Full time

Negotiable

Remote

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Hypercell Games is a mobile game studio behind some of the most downloaded hybrid-casual and puzzle titles on the market.

Our games reach millions of players worldwide.

What you can definitely know about us is:

  • Sand Balls game –360 M+

  • Rope and Balls – 62 M+

  • Freaky Stan – 52 M+

  • Garden Balls – 22 M+

  • Unpuzzle – 22 M+

  • Run&Gun – 13 M+

We’re looking for a Senior Game Producer to own new product, platform, and publishing initiatives end to end, with full responsibility for their business case, execution, and incremental gross profit.

What are you working on?
  • Genres: Puzzle, Casual
  • Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
  • Identify and prioritize new product and platform opportunities;

  • Develop business cases, product concepts, budgets, and target outcomes;

  • Define MVPs and distinguish essential adaptation work from unnecessary development;

  • Build and lead small teams for launches;

  • Manage product development, integrations, testing, and releases;

  • Lead partner communications and commercial negotiations;

  • Own the economics of each initiative;

  • Independently make Scale / Fix / Stop decisions within the scope of the role;

  • Incubate internal products, validate their impact, and hand them over to permanent owners;

  • Create repeatable playbooks for scaling successful channels across multiple games;

  • Remove the CEO from ongoing operational coordination and partner communications.

What kind of professional are we looking for?
  • Personally led at least one game launch on a new platform, from assessment and adaptation through to release;

  • Can demonstrate strong product decisions that had a measurable impact on revenue, retention, monetization, adoption, or another business outcome;

  • Led a cross-functional product team of at least three people;

  • Able to independently build a team and source developers, freelancers, or outsourcing partners;

  • Held responsibility for a business metric, budget, revenue result, or P&L - not only timelines and delivery;

  • Understands game products: core loop, progression, retention, monetization, and player experience;

  • Able to understand technical integrations, SDKs, admin tools, or platform requirements at the level of a product owner;

  • Independently managed external partners and complex negotiations;

  • Russian language proficiency is required;

  • English proficiency: confident B2 level or higher.

Nice to have:

  • Experience in mobile F2P and publishing;

  • Experience launching games in China, on web platforms, alternative stores, PC, console, or VR;

  • Experience building internal B2B products or tools;

  • Experience working in a small studio, co-development, or porting team;

  • Experience as an ex-founder, Studio Lead, Product Lead, or Lead Game Producer;

  • Experience working with Unity, JavaScript projects, or game SDKs at the level of task definition and acceptance;

  • Experience independently closing or stopping underperforming initiatives.

Why do we enjoy working here?
  • The opportunity to work on games played by millions of players;

  • Implement your bold ideas;

  • Paid vacation;

  • Support for professional development (training, coaching, and more);

  • Opportunity to grow and develop with the company;

  • Supportive and warm working atmosphere within the team.

The selection process
  • HR Interview

  • Interview with CEO focused on ownership, product decisions, and past results

  • Live case discussion

  • Final discussion of the role, mandate, and terms

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Hypercell Games

Company type: Developer, Publisher, Product

Employees: 11-50

Platforms: Mobile

Genres: Action, Puzzle, Racing, Strategy, Shooter, Casual

http://hypercell.games

View all vacancies from Hypercell Games
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