Senior User Acquisition Manager (Rewarded / Incent)

Hypercell Games , Posted 6 days ago

Senior

Full time

Negotiable

Remote

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Hypercell Games is a mobile game studio behind some of the most downloaded hybrid-casual and puzzle titles on the market.

Our games reach millions of players worldwide.

What you can definitely know about us is:

  • Sand Balls game –360 M+

  • Rope and Balls – 62 M+

  • Freaky Stan – 52 M+

  • Garden Balls – 22 M+

  • Unpuzzle – 22 M+

  • Run&Gun – 13 M+

We're looking for a User Acquisition Manager to build and grow the rewarded/incent direction — connecting new networks from scratch, owning the full cycle, and turning this channel into a stable, scalable source of quality traffic.

What are you working on?
  • Genres: Puzzle, Shooter, Casual, Hyper-casual
  • Platforms: iOS, Android, Mobile
For which tasks (responsibilities)?
  • Connect and manage rewarded/incent networks and offerwall partners.

  • Launch, optimize, and scale campaigns across geo, OS, placement, and subpublisher level.

  • Track not just CPI, but quality after install: retention, tutorial completion, session depth, ad/purchase events.

  • Work with analytics, attribution, postbacks, and anti-fraud tools.

  • Negotiate with networks on rates, caps, whitelist/blacklist, source transparency, and quality rules.

What kind of professional are we looking for?
  • Strong understanding of unit economics: CPI, retained user cost, ad ARPU/LTV, payer conversion, cohort quality.

  • Experience with MMP and attribution: Adjust or equivalents.

  • Ability to set up and verify postbacks, event mapping, and optimization events independently.

  • Hands-on fraud detection experience.

  • Ability to propose and drive product adaptations for motivated traffic to maximize LTV and payback.

  • Understanding of flexible monetization management: proposals for additional ad placements for incent segments (extra interstitials, extra rewards, reward volume adjustments).

  • Understanding of in-app purchase availability management: removing no-ads packs, balancing or removing subscription offers, working with high-discount bundle configurations.

  • Experience designing retention events: knowing which in-product events should trigger offerwall rewards so users warm up and generate revenue exceeding acquisition cost.

Why do we enjoy working here?
  • The opportunity to work on games played by millions of players.

  • Implement your bold ideas.

  • Paid vacation.

  • Support for professional development (training, coaching, and more).

  • Opportunity to grow and develop with the company.

  • Supportive and warm working atmosphere within the team.

The selection process
  • HR interview

  • Final interview

    No test assignment is required.

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Hypercell Games

Company type: Developer, Publisher, Product

Employees: 11-50

Platforms: Mobile

Genres: Action, Puzzle, Racing, Strategy, Shooter, Casual

http://hypercell.games

View all vacancies from Hypercell Games
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