Lead Producer / New Platforms & Growth

Hypercell Games , Opublikowany 1 miesiąc temu

Senior

Pełne zatrudnienie

Do ustalenia

Praca zdalna

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Hypercell Games is a mobile game studio behind some of the most downloaded hybrid-casual and puzzle titles on the market.

Our games reach millions of players worldwide.

What you can definitely know about us is:

  • Sand Balls game –360 M+

  • Rope and Balls – 62 M+

  • Freaky Stan – 52 M+

  • Garden Balls – 22 M+

  • Unpuzzle – 22 M+

  • Run&Gun – 13 M+

We’re looking for a Lead Producer / New Platforms & Growth to own new product, platform, and publishing initiatives end to end, with full responsibility for their business case, execution, and incremental gross profit.

Nad czym pracować?
  • Gatunek: Gry logiczni, Gry codzienni
  • Platformy : Mobile, iOS, Android
Na jakie zadania (obowiązki)?
  • Identify and prioritize new product and platform opportunities;

  • Develop business cases, product concepts, budgets, and target outcomes;

  • Define MVPs and distinguish essential adaptation work from unnecessary development;

  • Build and lead small teams for launches;

  • Manage product development, integrations, testing, and releases;

  • Lead partner communications and commercial negotiations;

  • Own the economics of each initiative;

  • Independently make Scale / Fix / Stop decisions within the scope of the role;

  • Incubate internal products, validate their impact, and hand them over to permanent owners;

  • Create repeatable playbooks for scaling successful channels across multiple games;

  • Independently lead assigned initiatives and partner communications, escalating only material risks and decisions.

Jakiego specjalisty szukamy?
  • Personally led at least one game launch on a new platform, from assessment and adaptation through to release;

  • Can demonstrate strong product decisions that had a measurable impact on revenue, retention, monetization, adoption, or another business outcome;

  • Led a cross-functional product team of at least three people;

  • Able to independently build a team and source developers, freelancers, or outsourcing partners;

  • Held responsibility for a business metric, budget, revenue result, or P&L - not only timelines and delivery;

  • Understands game products: core loop, progression, retention, monetization, and player experience;

  • Able to understand technical integrations, SDKs, admin tools, or platform requirements at the level of a product owner;

  • Independently managed external partners and complex negotiations;

  • Russian language proficiency is required;

  • English proficiency: confident B2 level or higher.

Nice to have:

  • Experience in mobile F2P and publishing;

  • Experience launching games in China, on web platforms, alternative stores, PC, console, or VR;

  • Experience building internal B2B products or tools;

  • Experience working in a small studio, co-development, or porting team;

  • Experience as an ex-founder, Studio Lead, Product Lead, or Lead Game Producer;

  • Experience working with Unity, JavaScript projects, or game SDKs at the level of task definition and acceptance;

  • Experience independently closing or stopping underperforming initiatives.

Dlaczego u nas przyjemno pracować ?
  • The opportunity to work on games played by millions of players;

  • Implement your bold ideas;

  • Paid vacation;

  • Support for professional development (training, coaching, and more);

  • Opportunity to grow and develop with the company;

  • Supportive and warm working atmosphere within the team.

Proces selekcji
  • HR Interview

  • Interview with CEO focused on ownership, product decisions, and past results

  • Live case discussion

  • Final discussion of the role, mandate, and terms

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Hypercell Games

Rodzaj firmy: Developer, Publisher, Product

Pracownicy: 11-50

Platformy : Mobile

Gatunek: Gry akcji, Gry logiczni, Gry wyścigowe, Gry strategiczne, Gry strzelanki, Gry codzienni

http://hypercell.games

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