VFX Artist

Renderer Studios , Opublikowany 1 miesiąc temu

Middle

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Praca zdalna

We are a passionate and growing game development studio dedicated to creating immersive, high-quality interactive experiences for players worldwide. Our team values creativity, craftsmanship, and collaboration. If you are driven by motion, light, and the spectacle of great real-time effects, we would love to have you join us.

As a VFX Artist, you will author and integrate real-time visual effects that give our game worlds impact and readability — spells, impacts, environmental atmospherics, destruction, and gameplay feedback. You will work closely with art direction, animation, design, and engineering to deliver effects that are stylistically on-target, gameplay-clear, and performant within engine budgets.

Na jakie zadania (obowiązki)?
  • Design, create, and integrate visually stunning real-time VFX (particles, meshes, trails, ribbons, decals, shaders) from start to finish.

  • Work closely with Design, Concept Art, Animation, and Engineering to develop clean, highly readable effects that support gameplay initiatives, mechanics, and overall game feel.

  • Author supporting assets, including flipbooks, sub-UV sheets, gradients, noise, meshes, and vertex-animated (VAT) assets.

  • Build and tune materials and shaders for effects (Unreal Material Editor, Unity Shader Graph, HLSL, or proprietary tools).

  • Set dress environments and cinematics with atmospheric and situational VFX.

  • Ensure all assets are built efficiently, optimizing for performance budgets (overdraw, particle counts, draw calls, LODs) across different platforms.

  • Test, troubleshoot, fix bugs, and solve integration and profiling issues.

  • Concept, propose, and present creative ideas, providing active input specific to assigned tasks.

Jakiego specjalisty szukamy?
  • 3+ years of professional experience creating real-time VFX for games.

  • Strong portfolio / reel demonstrating stylized and/or realistic real-time effects.

  • Proficiency with a real-time VFX system: Unreal Niagara (or Cascade) and/or Unity VFX Graph / Shuriken.

  • Solid grasp of VFX fundamentals: timing, spacing, shape, motion, color, and light.

  • Shader / material authoring for effects (node-based and/or HLSL).

  • Texture and flipbook authoring in Photoshop and/or Substance Designer; comfort with After Effects for sheet compositing.

  • Understanding of real-time performance constraints and optimization on target platforms.

    Bonus

    • Fluid / pyro simulation (EmberGen, Houdini) and VAT workflows.

    • Experience with gameplay animation pipelines or mocap-adjacent workflows.

    • Technical art skills — scripting, tool building, or custom shader work.

    • Experience shipping titles across PC / console / mobile.

We're looking for someone who

  • Has functional English proficiency (spoken and written), with the ability to present and explain their work.

  • Can communicate and coordinate across teams, networks, and organizations.

  • Is passionate about games and game development — proactive and self-driven.

  • Is a self-starter who approaches challenges creatively and methodically, seeing them through to final resolution.

Dlaczego u nas przyjemno pracować ?
  • AAA Projects: Work on exciting, high-profile games with global studios.

  • Cross-Cultural Team: Collaborate across time zones with clear and respectful communication.

  • Continuous Growth: Potential for long-term collaboration on future projects.

Renderer Studios

Rodzaj firmy: Outsource, Developer, Services

Pracownicy: 1001-5000

Platformy : PC, Mobile, Browser, Social

https://www.rendererstudios.com/

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