VFX-artist (Unity, mobile)

IGN Solutions , Опубліковано 1 місяць тому

Middle

Фріланс

Договірна

Дистанційна робота

Station is a mobile isometric roguelite arcade game for Android and iOS. Players fight off waves of enemies, level up heroes and weapons, and build and upgrade stations. The project is live, updated regularly, and continuously growing in content.

Tech stack: Unity 6, URP, Shader Graph, classic Particle System. Our effects are currently assembled from Asset Store packs — we're looking for someone to replace them with a cohesive, original style.

About the role

You will be the first dedicated VFX artist on the project and will own the entire effects pipeline: weapons (muzzle flashes, projectiles, hits, explosions), hero abilities, station construction and upgrades, meta-game and UI (rewards, progression, accents). You'll work closely with the game designer and the programmers, and deliver effects as ready-to-use prefabs.

Над чим працювати?
  • Назва проекту(ів): Station
  • На якій стадії проект(и)? Soft Lunch
  • Жанр: Екшен, Казуальні
  • Платформи: Android, iOS
Розмір і структура команди?

~10 people

На які завдання (обов'язки)?
  • Create series of weapon and ability effects in a single, unified project style.

  • Build meta-game effects: station upgrades, reward reveals, progression, UI accents.

  • Write effect shaders in Shader Graph (URP) and author the textures/flipbooks for them.

  • Gradually replace the current Asset Store effects with original work.

  • Optimize for mobile: overdraw, particle budget, atlases; validate on mid-range and low-end devices.

  • Deliver effects as finished prefabs: correct pivots, auto-stop, clear parameters for hooking up from code.

Якого професіонала шукаємо?
  • 2+ years of real-time VFX experience in Unity, mobile projects required.

  • Confident command of Unity Particle System (Shuriken): sub-emitters, trails, custom data, noise/velocity modules.

  • Shader Graph for URP: your own shaders (dissolve, distortion, flipbook, vertex animation, soft particles) — not just assembling pre-made node packs.

  • Understanding of the mobile render budget and the ability to profile your own effects (Frame Debugger, Profiler).

  • VFX texture authoring: Photoshop/Krita plus one simulation/procedural tool (EmberGen, Houdini, Substance Designer).

  • Ability to work in stylized graphics and match an existing art style.

  • Portfolio with in-game real-time effects (required).

Що для нас важливо в людині?
  • Experience reworking Asset Store effects into a unified style — that's exactly our first task.

  • Basic HLSL; VFX meshes in Blender (projectiles, shockwaves, ribbons).

  • Experience with isometric / top-down cameras.

  • Understanding of the C# side: effect pooling, triggering from code; DOTween/Timeline for composite effects.

  • A feel for game feel: timing, anticipation/impact, screen shake, hit stop.

Чому у нас приємно працювати?
  • Remote work with a flexible schedule.

  • Per-task (piecework) payment — scope and rate agreed per batch of effects.

  • A live project with regular updates and a growing content pipeline.

  • Full ownership of the VFX direction: you set the style, not maintain someone else's.

Процес відбору

Send your portfolio / showreel with real-time in-game effects and a short note about your role in each project to station@ign.solutions

IGN Solutions

Тип компанії: Indie

Співробітники: 1-10

Платформи: PC, Mobile, iOS, Android

Жанр: Казуальні

Всі вакансії IGN Solutions
Join our Discord!
Find out about new Visual Effects Artist jobs on Discord
discord icon
join
@ingamejob_art
узнавайте о новых вакансиях Visual Effects Artist в Telegram
telegram icon
Підписатися

Схожі вакансії

3Sigma-Studios Kft

Relocate, Будапешт

Опубліковано 1 тиждень тому

Middle

Договірна

Повна зайнятість