ZeptoLab is a global company that creates FUN games filled with INNOVATION and polished with its signature QUALITY. After the success of Cut the Rope series, which has more than 1 BLN downloads and is now a part of the ZeptoLab Green, the company released Bullet Echo, massive multiplayer mobile titles with more than 500 MLN combined downloads so far and many more other projects. ZeptoLab games can be enjoyed on iOS and Android, as well as some other mobile platforms.
What are you working on?
- The name of the project(s): Bullet Echo, Cut the Rope, Pudding Monsters, Robotics, Evo Pop
- At what stage of the project(s)? Live
- Genres: Shooter
- Platforms: Mobile, iOS, Android
Team size and structure?
20
For which tasks (responsibilities)?
Design new maps from concept to final version.
Play Bullet Echo regularly to fully understand game mechanics, objectives, and player behavior in combat.
Use in-game analytics, behavioral data, and player feedback to develop and propose ideas that enhance core gameplay.
Improve existing levels by identifying areas of improvement and optimizing them to align with current game dynamics.
Collaborate closely with a multidisciplinary development team (game designers, analysts, artists, programmers, etc.) at all stages of the process, from concept to release.
Engage with the gaming community: analyze player feedback, identify pain points, and gather suggestions to improve maps and gameplay.
What kind of professional are we looking for?
At least 2 years of experience as a Level/Core Gameplay Designer in mobile PvP or PvE games.
Strong understanding of level design principles, particularly for top-down action/shooter games.
Ability to balance maps for a variety of playstyles, weapons, and characters.
Proficiency with level design tools.
Basic data analysis skills, including the ability to formulate and test hypotheses using game metrics.
Strong communication skills, initiative, the ability to advocate for design decisions, and a collaborative, open-minded approach to feedback.
Nice-to-Have
Experience in live operations of a mobile game.
Experience with UX testing, playtesting sessions, or analyzing player session videos.
A portfolio showcasing completed maps (including videos, screenshots, and design explanations).
Why do we enjoy working here?
Attractive compensation of 18 EUR/hour
Work flexibility — manage your own schedule and work remotely from anywhere
Join a well-known, highly popular project loved by millions, offering you the chance to make a real impact
A dynamic, creative environment with opportunities to grow and collaborate with talented professionals
The selection process
CV Screening
Test Assignment
Call with Lead Game Designer and Project Manager
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