Strikerz Inc. is a videogame-creating collective and an international gaming brand launched in 2016 by a handful of people involved with online football. Currently, there are 250+ of us spread over 5 regional offices in various locations across Europe or working from home (yes, we love it too). Strikerz Inc. is the force behind the UFL, the ongoing online football videogame revolution. Being fans, we aim at offering our players an unprecedented gaming experience available on all major platforms.
What are you working on?
- The name of the project(s): UFL
- Genres: Simulation, Sports
- Platforms: Console
For which tasks (responsibilities)?
Creating, preparing, and maintaining the project's material library.
Collaborating with the project team in areas related to material and texture creation, as well as shader setup in Unreal Engine 5.
Improving production pipelines related to materials (shaders, texturing).
What kind of professional are we looking for?
Understanding of PBR (Physically-Based Rendering) material principles.
Experience with the Substance suite (Designer, Painter, Sampler).
Experience in creating shaders in the Unreal Engine.
Proficiency in 3D software packages (Blender, Maya, etc.).
2+ years of experience in the gaming industry as a Material Artist.
Knowledge of current gaming trends.
Strong communication skills and the ability to work in a team.
Creative vision and attention to detail.
Experience with ZBrush.
Why do we enjoy working here?
Our team unites creative professionals who have great effort to develop a top-quality project for gaming consoles. If you possess experience in game development or are just a gamer to the core, you are welcome to be a part of our international team, where your skills and creativity will be boosted, and the possibility for growth will always be in the game!
What are the conditions and bonuses?
Medical insurance, sick leaves and social benefits;
Online English classes;
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