Regular Level Designer

Big Cheese Studio , Posted yesterday

Middle

Full time

Negotiable

Lodz

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We are Big Cheese Studio – the team behind the success of Cooking Simulator, a game that has captured the hearts of over a million players around the world! While our specialty lies in PC games, we also develop titles for platforms such as Xbox, PlayStation, Nintendo Switch, and the VR world.

Each of our projects is more than just a task – it’s a challenge to deliver something we, as gamers ourselves, would love to see on the market.

We’re growing fast, and right now we’re looking for a Level Designer (Regular) to join our team either on-site or in a hybrid model – with the assumption that, after the trial period, you’ll work from the office at least 2 days every 2 weeks.

Could it be you? 🎮✨

What are you working on?
  • The name of the project(s): Cooking Simulator 2
  • Platforms: PC, Console
Team size and structure?

40-50

For which tasks (responsibilities)?
  • Creating and maintaining game scenes/levels in the project using custom tools, components, and prefabs.

  • Organizing and optimizing scenes/levels for performance and project structure.

  • Testing scenes/levels, implementing fixes, and applying feedback to achieve the best possible gameplay experience.

  • Working with prefab systems, nesting, and variants.

  • Collaborating with programmers and artists to integrate gameplay elements and graphics within scenes.

  • Ensuring consistency of the level design pipeline and maintaining its technical documentation. Solving technical issues related to prefabs and scene/level structure.

What kind of professional are we looking for?
  • Minimum 3 years of experience working with Unity as a Level Designer or Technical Designer.

  • Completed at least one commercial project.

  • Very good knowledge of the Unity Editor, including practical experience with Unity’s prefab and scene systems (including prefab variants and nested prefabs).

  • Meticulousness in maintaining project structure and asset organization.

  • Teamwork skills and good communication.

  • Care for order and standardization of work in the editor.

Nice to have:

  • Knowledge of scene optimization for performance.

  • Ability to create mechanics in Unity and write editor tools in C#.

What is important for us in a person?
  • Kreatywność i pomysłowość

  • Umiejętności komunikacyjne

  • Zdolność do rozwiązywania problemów

  • Umiejętność pracy w zespole

Why do we enjoy working here?
  • Creativity and inventiveness

  • Communication skills

  • Problem-solving ability

  • Teamwork skills

What are the conditions and bonuses?
  • Private medical care with Medicover

  • Cafeteria system – choose the benefit that suits you best

  • Additional days off

The selection process

If you are interested in our offer, please send your CV + portfolio and a few words about yourself to: careers@bigcheesestudio.pl.

We reserve the right to contact only selected candidates.

When applying, remember to include the current clause:
Wyrażam zgodę na przetwarzanie moich danych osobowych dla potrzeb niezbędnych do realizacji procesu rekrutacji (zgodnie z ustawą z dnia 10 maja 2018 roku o ochronie danych osobowych (Dz. Ustaw z 2018, poz. 1000) oraz zgodnie z Rozporządzeniem Parlamentu Europejskiego i Rady (UE) 2016/679 z dnia 27 kwietnia 2016 r. w sprawie ochrony osób fizycznych w związku z przetwarzaniem danych osobowych i w sprawie swobodnego przepływu takich danych oraz uchylenia dyrektywy 95/46/WE).

Big Cheese Studio

Company type: developer

Employees: 11-50

Platforms: PC, Mobile, Console

Genres: Puzzle, Simulation

https://bigcheesestudio.com/

View all vacancies from Big Cheese Studio
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