Middle
Full time
Negotiable
Remote
DogHowl Games is a Ukraine-based studio, established in 2021, that operates remotely. Currently, we are working on the multiplayer horror game "Level Zero" with a team of approximately 20 game development veterans in collaboration with tinyBuild.
We are seeking a Senior Game Designer with expertise in system design to join our team working on our PVP Multiplayer Horror FPS, "Level Zero". We invite you to become part of a multidisciplinary team of seasoned game developers tasked with crafting a hardcore multiplayer experience.
What are you working on?
- The name of the project(s): Level Zero
- At what stage of the project(s)? In Development
- Genres: Action
- Platforms: PC, Console
Team size and structure?
25
For which tasks (responsibilities)?
Design and implement engaging and balanced systems within the game
Create wireframes, documentation, presentations and layouts using appropriate tools
Collaborate with diverse roles within a cross-functional development team
Solve intricate design problems, integrating Combat Gameplay, metagame mechanics, and social interactions to deliver an engaging player experience.
Utilize playtests and feedback to enhance the fun and excitement of the multiplayer experience
What kind of professional are we looking for?
3+ years of experience on AA/AAA PC/Console Games
Shipped AA/AAA game with complex system design, ideally but not limited to FPS, Survival genres in a senior role
Experience in building large scale game systems
A solid understanding of game feel
An analytical and KPI-driven mindset
Exceptional documentation skills
The ability to serve as a source of game design knowledge for the team
Strong verbal and written communication skills and ability to organize game design workflow from initial concept to release and post-release support
Passion and huge gaming experience in first-person shooters with PvP / Multiplayer PvE
Will be a plus
Experience with Unreal Engine
Experience building AI and incorporating AI-based characters into a multiplayer experience
Experience in shooters design as well as combat design
Knowledge of UI/UX best practices and User Research methods
Experience in creating game environment driving engaging game experience
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