Unreal Engine Developer

tinyBuild,Posted 4 weeks ago


Full time


Relocate, Remote, Latvia, Serbia


tinyBuild is an international company with head offices in Seattle and studios in Europe. We have been developing and publishing AA and mid-core games for console, PC, and mobile platforms for over  11 years now, and during this time, we have published more than 50 successful games.

We are looking for an Unreal Engine Developer for our internal studio ‘Bad Pixel’ to develop a hardcore multiplayer survival first-person shooter in a unique setting — Deadside.

DEADSIDE Official Trailer: youtube.com/watch?v=W_Oaujmj9T0

What are you working on?
  • The name of the project(s): Deadside
  • At what stage of the project(s)? Early accsess on Steam / V 0.3.0
  • Genres: Shooter
  • Platforms: PC
Team size and structure?

~ 10 employees

For which tasks (responsibilities)?
  • Writing system code and game mechanics in C++;

  • Profiling, refactoring, and optimization of existing code.

What kind of professional are we looking for?
  • Experience developing  on Unreal Engine 4 for more than two years;

  • Strong knowledge of C++;

  • Understanding of OOP, programming patterns, design principles, and game project architecture;

  • The ability and desire to create understandable, modular, and "portable" code;

  • We are only considering Russian-speaking candidates;

  • Experience with AI would be a plus.

What are the conditions and bonuses?
  • Work with PC and console projects;

  • Professional development courses, game dev conferences, and other events;

  • Possibility to work remotely / if desired, relocation. The company covers relocation costs;

  • Paid vacation and paid sick leave;

  • Two weeks of corporate holidays simultaneously for the whole team (one in the summer and one during the Christmas and New Year celebrations). This allows you to have a complete break from your tasks and any communication with your team;

  • Corporate English classes;

  • Reimbursement of any psychological therapy;

  • Corporate hardware.

The selection process
  • Technical interview

  • Final interview

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Company type: developer, publisher

Employees: 201-500

Platforms: PC, Console

Genres: Action, Adventure, Role-playing, Simulation, Shooter, Fighting, Platformer


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