2D Material artist

Frogwares,Opublikowany 1 miesiąc temu

Middle

Pełne zatrudnienie

Do ustalenia

Praca zdalna, Ukraina, Kyiv, Dnipro, Kharkiv, Lviv, Odesa, Rivne, Poltava, Lutsk

Founded in 2000, Frogwares is an independent gamedev studio, based in Kyiv, Ukraine. Thanks to the cooperative work of talented teams, our games are available for major platforms, including PlayStation, Xbox Series, PC, and Nintendo Switch.

Best known for the famous Sherlock Holmes series, we aim to create immersive single-player experiences that stay with players after they put down the gamepad. With over 9 million units sold in the last decade, Frogwares continues to develop a rich portfolio for the new generation of gamers.

For more information, visit www.frogwares.com

Nad czym pracować?
  • Gatunek: Gry akcji, Gry przygodowe
  • Platformy : PC, Console
Na jakie zadania (obowiązki)?

The Frogwares team is looking for a 2D Material (texturing) artist for their upcoming game. This role requires strong artistic and technical skills. You need a clear understanding of the elements and the movements required. This will make each level authentic and attractive. You will create quality 2D textures for the game. This includes clothing and items for characters and environments.

Responsibilities:

  • High-Quality Texture Creation: Develop detailed textures in line with our quality standards.

  • Consistent Art Style: Maintain style unity using PBR principles.

  • Detailing and Variation: Add realistic details and use variations to avoid monotony.

  • Collaboration with Other Departments: Work closely with the Lighting, Modeling, and Concept departments.

  • Continuous Improvement: Stay updated on industry trends and use new tools to enhance quality and efficiency.

Jakiego specjalisty szukamy?
  • Proficiency in Texturing Software: Substance Painter, Substance Designer, Adobe Photoshop.

  • 3D modeling: Understanding of programs like Maya, and 3DsMax.

  • Unreal Engine Knowledge: Familiarity with texture import and working with game engine 

  • PBR Understanding: Knowledge of PBR principles and creating textures accordingly.

  • Understanding of Texture Optimization:  mipmapping, texture formats

  • Artistic Skills: Strong foundations in art, including color theory and composition.

  • Lighting: Understanding of how light interacts with materials.

  • Problem-Solving Skills: Ability to address technical issues during texture work.

  • Git: Understanding of the Git version control system.

  • Level of English: Intermediate

Dlaczego u nas przyjemno pracować ?
  • An exciting project where you can develop professionally

  • Intellectually stimulating work environment and peers

  • Sense of ownership for world-renown game series

  • Agile atmosphere with no bureaucracy and hierarchy

  • Secured compensation level, paid vacations/sick leaves

  • Regular reviews/feedback and development support

Proces selekcji

• Resume

• Portfolio

• Cover Letter  

• Be ready to do a test task

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Frogwares

Rodzaj firmy: developer, product, publisher

Pracownicy: 51-200

Platformy : PC, Console

Gatunek: Gry akcji, Gry przygodowe

http://frogwares.com/

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