3D Character Artist / Character Modeler

Hit Box Games LLC , Opublikowany 22 godziny temu

Middle

Freelance

Do ustalenia

Praca zdalna

We are a small independent game team building an unannounced rock-horror story-driven game in Unreal Engine 5.

The project sits at the intersection of games, horror, and rock / metal culture, with creative input from world-class music talent.

The project is currently in prototype / vertical slice stage. This means the work is practical, hands-on, and visible quickly in the build. We are looking for people who like early-stage projects, can work from rough direction, and can help turn a prototype into a stronger pitch demo.

You will work directly with the project leads, with fast feedback and clear short-term goals. The team is small, so good work has real impact.

Nad czym pracować?
  • Nazwa projektu (ów): Unannounced rock-horror story-driven game
  • Na jakim etapie projekt(y)? Early prototype. Story and vision are defined, but core art, characters, animation, and UE5 vertical slice are still being built.
  • Gatunek: Gry akcji, Gry przygodowe
  • Platformy : PC, Console
Na jakie zadania (obowiązki)?

Target:

Help create game-ready 3D characters for an unannounced rock-horror story-driven game in Unreal Engine 5.

The project has an existing lead character art direction. The style is stylized-realistic: believable anatomy and clothing, slightly pushed shapes, strong silhouette, and a comic / cinematic horror feel.

Tasks:

  • Create or finish 3D character models that match the provided style reference.

  • Work from concept art, proxy sculpts, AI-assisted references, written notes, and feedback.

  • Model humanoid and creature / demon-style characters.

  • Build readable anatomy, faces, hair, hands, clothing folds, boots, belts, jewelry, tattoos, and accessories.

  • Prepare clean high-poly and game-ready low-poly character assets where needed.

  • Create UVs, textures, and material-ready assets suitable for Unreal Engine 5.

  • Keep characters practical for rigging, animation, mocap, and possible MetaHuman-compatible workflows.

  • Give short practical notes when a model, reference, or design may cause rigging or animation problems.

  • Keep scope realistic for a prototype / vertical slice.

Jakiego specjalisty szukamy?

Strong 3D character art portfolio.

Ability to match an existing stylized-realistic character style.

Strong anatomy, face, hair, clothing, and material-form judgment.

Game-ready character asset experience.

Clean topology, UV, texture, and export workflow.

Comfortable working from rough references and incomplete early-stage direction.

ZBrush, Blender, Maya, 3ds Max, Substance Painter, Marvelous Designer, Marmoset, Unreal Engine, or similar tools.


Nice to have:

  • Unreal Engine 5 character asset experience.

  • Horror, cinematic, dark fantasy, comic-inspired, or third-person game experience.

  • Creature, demon, monster, or transformation character work.

  • Experience preparing characters for rigging and animation.

  • Experience with MetaHuman-compatible or Unreal-friendly character pipelines.

  • Rock / metal / subculture fashion sensitivity.

Co jest dla nas ważne w człowieku?
  • Good style-matching judgment.

  • Clear communication.

  • Comfortable with feedback and revisions.

  • Practical about prototype constraints.

  • Able to explain risks without overcomplicating them.

  • Reliable with updates and delivery.

Dlaczego u nas przyjemno pracować ?
  • Help define the character look of an early-stage Unreal project.

  • Work on stylized horror / rock-culture characters, not generic assets.

  • Direct feedback from project leads.

  • Good portfolio material if the trial goes well.

Jakie warunki i bonusy?
  • Remote work.

  • Freelance / contract setup.

  • Short paid trial task first.

  • Flexible schedule by agreement.

Proces selekcji
  1. Send portfolio with notes on what you personally made.

  2. Short intro call or message exchange.

  3. Small paid style-match or production-readiness trial.

  4. Continue on vertical slice character work if the trial fits.

Hit Box Games LLC

Rodzaj firmy: Publisher, Developer

Pracownicy: 11-50

Platformy : PC, Mobile, Console, VR/AR

Gatunek: Gry akcji, Gry przygodowe, Gry logiczni, Gry symulacyjne, Gry strzelanki, Gry planszowi, Gry codzienni, Arcade, Bijatyki, Gry platformowi, Gry Ciekawostki, Gry hyper codzienni

http://www.hitbox-games.com

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