Freelance Middle Character Hair (Grooming) Artist
N-iX Game & VR Studio , Opublikowany 1 miesiąc temu
Middle
Freelance
Do ustalenia
Praca zdalna, Ukraina
Founded in 2012, N-iX Games is one of the biggest game development and art production vendors in Ukraine, working with leading publishers and media enterprises around the globe. The team of 240+ professionals focuses on full-cycle game development, VR solutions, and content creation for all the most popular platforms. The studio has successfully collaborated with over 40 clients, including Paradox Interactive, Tempo Storm, Supermassive Games, and VRChat.
At N-iX Game & VR Studio, we strive to deliver AAA-quality work and are looking for exceptional talent to join us. If you are excited about the opportunity to collaborate and grow among passionate experts, we invite you to our team!
Na jakie zadania (obowiązki)?
Responsibilities:
Create realistic hair, hairstyles, moustaches, beards, fur, and other hair-based elements for in-game character models
Work with both spline-based and hair-card-based grooming workflows, including creation, styling, and geometry optimisation
Identify and resolve grooming-related issues across projects
Optimisation of finished objects in accordance with the specified technical limitations
Stay current with emerging technologies and trends related to grooming; share relevant information and knowledge with the team to ensure everyone is aligned
Cooperate with other artists to streamline the art creation process
Work with the producer to follow the plan and schedule
Jakiego specjalisty szukamy?
Required Skills:
2+ years of professional experience as a 3D hair (grooming) artist or in a related job
Good knowledge of photorealistic game art
Strong knowledge of artistic anatomy
Strong knowledge of ZBrush, X-Gen (or similar), Maya, 3ds Max or Blender, Substance Painter, Unreal Engine 5
Experience with game engines, specifically Unreal Engine 5, and a solid understanding of real-time materials and lighting
Good understanding of sculpting basics: proportion, shapes, color, and material
Good understanding of composition and lighting
Ability to rationally distribute polycount at the facility
Knowledge of modern pipelines and technical limitations
Familiarity with a game development cycle
Strong portfolio showing 3D art skills, Ability to follow and correctly interpret the concept
Understanding of modern pipelines and technical limitations for creating 3D models
Good organisation, time management, problem-solving, and communication skills
As a plus:
Character Artist background
Experience working on shipped AAA titles
Passion for games
Proces selekcji
portfolio review by our technical expert
interview with recruiter
interview with technical expert and manager
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