Game Combat Designer (AI)

Frogwares , Opublikowany wczoraj

Senior

Pełne zatrudnienie

Do ustalenia

Praca zdalna, Kyiv

Founded in 2000, Frogwares is an independent game development studio based in Ukraine and Ireland.

Thanks to the work of our talented teams, our games are available on major platforms, including PlayStation 5, Xbox Series, PC, and Nintendo Switch. Best known for the popular The Sinking City and Sherlock Holmes series, we strive to create immersive single-player experiences that resonate with players long after they put down the gamepad. 

With millions of game units sold worldwide, Frogwares continues to build a rich portfolio for the new generation of gamers and is currently working on its most ambitious title yet - The Sinking City 2, a Lovecraftian survival horror game, powered by Unreal Engine 5.

For more information, visit www.frogwares.com

Nad czym pracować?
  • Platformy : PC, Console
Na jakie zadania (obowiązki)?

Frogwares is currently looking for a Game Combat Designer (AI) to join the team of game designers for its upcoming title — The Sinking City 2

Responsibilities

  • Pitch new enemy archetypes and boss fights that fit the vision of the game. Prototype enemy behaviors and abilities;  

  • Create and maintain design documentation on enemies, bosses, and AI features;

  • Create and maintain behavior trees, EQS, and Blueprint scripts from early prototypes all the way through final implementation and polish;

  • Collaborate cross-departmentally to bring the vision to final quality. Drive iterative improvement and refinement of content;

  • Plan your work to ensure timely delivery at an excellent level of quality;

  • Work with Level Designers: evangelize AI features and enemies, help Level Designers with combat encounters;

Jakiego specjalisty szukamy?
  • 3+ years of experience, with at least one shipped title (on the PC/Console platform) in the role of Combat Designer or AI Game Designer;

  • Technical proficiency in Unreal Engine and a strong background in AI systems;

  • Excellent problem-solving skills, ability to think critically, and analyze gameplay systems. Understanding of the role of AI in creating engaging gameplay loops;

  • English Proficiency: at least an Upper Intermediate level is required. You will be expected to fluently present and discuss ideas, as well as write technical documentation in English;

  • Strong communication and collaboration skills, ability to effectively convey ideas to the team;

Nice to have

  • Passion for and deep understanding of survival horror games;

  • Experience working on survival horror or 3rd person action projects;

  • Extensive knowledge of Unreal Engine.

Dlaczego u nas przyjemno pracować ?
  • Work either in an office near the “Pochaina” metro station, equipped with a power generator, or fully remotely;

  • 20 working days of vacation per year;

  • 10 paid sick days per year;

  • Large, active, and friendly team;

  • Opportunities for professional growth and trying new things;

  • Work in a well-known Ukrainian game studio.

Proces selekcji
  • CV;

  • Portfolio.

Frogwares

Rodzaj firmy: developer, product, publisher

Pracownicy: 51-200

Platformy : PC, Console

Gatunek: Gry akcji, Gry przygodowe

http://frogwares.com/

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