Senior
Pełne zatrudnienie
Do ustalenia
Praca zdalna, Cyprus, Czechy, Spain, Georgia, Montenegro, Polska, Portugal, Serbia

🚀 We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 80+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!
🔝 Our leader is Cryptogram: Word Brain Puzzle - #3 spot among all iOS/Android word games in the US.
We're on the hunt for a skilled Lead UI/UX Artist Generalist to strengthen our RnD team.
Nad czym pracować?
- Gatunek: Gry logiczni, Gry codzienni
- Platformy : Mobile, iOS, Android
Na jakie zadania (obowiązki)?
Develop and design UX/UI for mobile games (iOS, Android), focusing on puzzle genre.
Participate in the creation of a universal interface template for projects (standard screens, guidelines, design system).
Prepare and adapt graphic materials, including slicing for various devices and resolutions.
Conduct market analysis, study competitive solutions, and implement best practices into products.
Organize UX research and testing, as well as optimize user flows to improve conversion rates.
Collaborate with the product team and developers at all stages of product creation, participate in reviews and discussions.
Maintain and support the design system, document processes, and establish interface design standards.
Review the work of other designers, provide feedback, and raise the overall skill level of the team.
Jakiego specjalisty szukamy?
Experience as a UI/UX Artist for 3+ years with a focus on mobile games (casual, puzzles, hyper-casual)
Proven experience as a Lead UI/UX Artist or similar role
Strong expertise in Photoshop and Unity
Deep understanding of UX/UI principles for mobile platforms, knowledge of Human Interface Guidelines (HIG) and Material Design
Strong analytical skills, understanding of key metrics, and the ability to apply them to improve UX and increase conversion
Experience working with Git (repository management, branch handling, version control)
Experience with UI animations and VFX
Knowledge of layout principles and interface adaptation for different devices and resolutions
Will be a plus:
Experience working with neural networks (MidJourney, Stable Diffusion) to accelerate visual production
Familiarity with design tools like Zeplin or Figma
Knowledge of the basics of game design and the specifics of game interfaces
Jakie warunki i bonusy?
🌴 18 business days of compensated day-offs
8 paid Personal Days a year + 1 day is added every year
👉 Flexible Public Holidays policy
🎓 Individual budget for training and growth
❤️🩹 100% Sick Leave compensation
💻 Payment for wear and tear on equipment while using a personal computer
🌐 Remote work
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