Middle
Pełne zatrudnienie
Do ustalenia
Praca zdalna, Cyprus, Netherlands

Who we are — since 2021
Octo Games is a Netherlands-registered, fully remote studio building PC/Steam titles. We unite 10+ indie teams, grew from 20 people (2023) to 125+ (2025), and have shipped 150+ projects across genres with a core focus on Adult (18+) visual novels.
What we build
Adult (18+) visual novels with strong narrative and UX.
Co-op and simulation projects for PC/Steam.
An internal SaaS tool that helps teams understand their audience and iterate faster.
Nad czym pracować?
- Platformy : PC
Wielkość i struktura zespołu?
125
Na jakie zadania (obowiązki)?
Design and document gameplay systems and the core loop for 2–4 players.
Own level design basics: pacing, roles, interactions, challenges.
Prototype ideas (greyboxes, balance sheets, simple Unity scenes).
Keep GDD/specs and flows (Miro/Figma) clear and up to date.
Turn design into actionable tasks for art/engineering; sync with Producer.
Run playtests, gather feedback/metrics, and iterate.
Jakiego specjalisty szukamy?
Hands-on experience as a Game Designer and solid grasp of co-op genre patterns (roles, synergy, fail states, communication).
Level design skills and base balancing.
Experience building prototypes/vertical slices.
Unity basics are a plus.
Strong written communication: clear GDD/specs and flowcharts.
Critical thinking, respect for scope/constraints, outcome focus.
Love for games and desire to grow in co-op design.
Nice to have
Participation in large 3D titles as GD/Level Designer.
Basic programming and/or 3D modeling skills.
Pet projects taken to a playable state or release (itch.io/Steam).
Co jest dla nas ważne w człowieku?
Ownership & initiative — you propose ideas and drive them to playable results.
Clear written communication — concise GDD/specs, readable flowcharts.
Team collaboration — healthy debates, respect for art/engineering constraints.
Player empathy — think in terms of fun, clarity, and accessibility.
Systems thinking — see how mechanics interact, manage scope.
Data-informed mindset — iterate based on playtests/metrics.
Openness to feedback — give/accept critique, adjust quickly.
Adaptability — stay effective when priorities change.
Dlaczego u nas przyjemno pracować ?
Real influence on the product: light hierarchy, fast decisions, short iteration loops.
Ownership of features from pitch to vertical slice to release.
Mentorship & reviews (1:1s, design critiques, knowledge sharing).
Cross-discipline exposure (Art/Code/Production), clear goals and priorities.
Culture of learning and experimentation (prototypes first, polish later).
Respectful, supportive team and regular, constructive feedback.
Jakie warunki i bonusy?
Fully remote, flexible schedule
Paid probation/project: 2 months with clear goals and support.
Stable monthly payouts.
No business trips required.
Location: remote team; legal presence in Cyprus and the Netherlands.
Equipment/software — by agreement.
Work on PC/Steam titles; some projects may include 18+ content (we flag this in advance).
Proces selekcji
Selection process
Screening - short intro either on a call or via async text (Telegram/Email) to confirm fit and expectations.
Test task (unpaid).
Technical interview
Soft-skills interview
Decision speed: usually within 5–7 business days after the last step.
How to apply: submit here or via our careers page: octogamesstudio.peopleforce.io/careers
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