Middle Game Designer for Co-op Game

Octo Games Studio , Opublikowany wczoraj

Middle

Pełne zatrudnienie

Do ustalenia

Praca zdalna, Cyprus, Netherlands

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Who we are — since 2021
Octo Games is a Netherlands-registered, fully remote studio building PC/Steam titles. We unite 10+ indie teams, grew from 20 people (2023) to 125+ (2025), and have shipped 150+ projects across genres with a core focus on Adult (18+) visual novels.

What we build

  • Adult (18+) visual novels with strong narrative and UX.

  • Co-op and simulation projects for PC/Steam.

  • An internal SaaS tool that helps teams understand their audience and iterate faster.

Nad czym pracować?
  • Platformy : PC
Wielkość i struktura zespołu?

125

Na jakie zadania (obowiązki)?
  • Design and document gameplay systems and the core loop for 2–4 players.

  • Own level design basics: pacing, roles, interactions, challenges.

  • Prototype ideas (greyboxes, balance sheets, simple Unity scenes).

  • Keep GDD/specs and flows (Miro/Figma) clear and up to date.

  • Turn design into actionable tasks for art/engineering; sync with Producer.

  • Run playtests, gather feedback/metrics, and iterate.

Jakiego specjalisty szukamy?
  • Hands-on experience as a Game Designer and solid grasp of co-op genre patterns (roles, synergy, fail states, communication).

  • Level design skills and base balancing.

  • Experience building prototypes/vertical slices.

  • Unity basics are a plus.

  • Strong written communication: clear GDD/specs and flowcharts.

  • Critical thinking, respect for scope/constraints, outcome focus.

  • Love for games and desire to grow in co-op design.

Nice to have

  • Participation in large 3D titles as GD/Level Designer.

  • Basic programming and/or 3D modeling skills.

  • Pet projects taken to a playable state or release (itch.io/Steam).

Co jest dla nas ważne w człowieku?
  • Ownership & initiative — you propose ideas and drive them to playable results.

  • Clear written communication — concise GDD/specs, readable flowcharts.

  • Team collaboration — healthy debates, respect for art/engineering constraints.

  • Player empathy — think in terms of fun, clarity, and accessibility.

  • Systems thinking — see how mechanics interact, manage scope.

  • Data-informed mindset — iterate based on playtests/metrics.

  • Openness to feedback — give/accept critique, adjust quickly.

  • Adaptability — stay effective when priorities change.

Dlaczego u nas przyjemno pracować ?
  • Real influence on the product: light hierarchy, fast decisions, short iteration loops.

  • Ownership of features from pitch to vertical slice to release.

  • Mentorship & reviews (1:1s, design critiques, knowledge sharing).

  • Cross-discipline exposure (Art/Code/Production), clear goals and priorities.

  • Culture of learning and experimentation (prototypes first, polish later).

  • Respectful, supportive team and regular, constructive feedback.

Jakie warunki i bonusy?
  • Fully remote, flexible schedule

  • Paid probation/project: 2 months with clear goals and support.

  • Stable monthly payouts.

  • No business trips required.

  • Location: remote team; legal presence in Cyprus and the Netherlands.

  • Equipment/software — by agreement.

  • Work on PC/Steam titles; some projects may include 18+ content (we flag this in advance).

Proces selekcji

Selection process

  • Screening - short intro either on a call or via async text (Telegram/Email) to confirm fit and expectations.

  • Test task (unpaid).

  • Technical interview

  • Soft-skills interview

Decision speed: usually within 5–7 business days after the last step.
How to apply: submit here or via our careers page: octogamesstudio.peopleforce.io/careers

Octo Games Studio

Rodzaj firmy: product

Pracownicy: 51-200

Platformy : PC

Gatunek: Gry fabularne

Wszystkie oferty pracy Octo Games Studio
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