QA Engineer (DevArt)

Strikerz Inc. , Opublikowany dzisiaj

Pełne zatrudnienie

Do ustalenia

Cyprus, Tbilisi

Strikerz Inc. is a videogame-creating collective and an international gaming brand launched in 2016 by a handful of people involved with online football. Currently, there are 350+ of us spread over 4 regional offices in various locations across Europe or working from home (yes, we love it too). Strikerz Inc. is the force behind the UFL, the ongoing online football videogame revolution. Being fans, we aim at offering our players an unprecedented gaming experience available on all major platforms.

Nad czym pracować?
  • Nazwa projektu (ów): UFL
  • Gatunek: Gry symulacyjne, Gry sportowe
  • Platformy : Console
Na jakie zadania (obowiązki)?

The DevArt team is involved in testing the operation of the cutscene system (both the operation of the system itself and the expansion of it with new cutscenes). We help to develop and test tools that improve the workflow of several departments (Equipment, Enviroment, Techart, DevArt).

The team's goal is to improve the quality of updates and content added to the game, validate the work of related teams, and identify areas for testing

We work with the UE 5.4 engine, refine its functionality with things we need, and strive to improve workflows every day. We develop clear pipelines where everyone understands their role.

Responsibilities:

  • Manual testing of graphics quality (visual artifacts, shadows, reflections, lodes, lighting bugs, etc.).

  • Performance testing (FPS, graphics stability).

  • Comparative analysis between builds (visual and performance differences).

  • Maintaining bug reports.

  • Working closely with the development team and artists.

  • Regression and confirmation of fixes for graphical bugs.

Jakiego specjalisty szukamy?
  • 1-2 years of experience, preferably with a graphics background.

  • Experience in testing on last generation consoles (PS5, Xbox Series X|S).

  • Good understanding of visual aspects of graphics: aliasing, artifacts, shading, lighting, post-process effects.

  • Proficient use of dev-kit tools (Performance overlay, capture tools, etc.).

  • Experience with bug tracking systems.

  • Attention to details, observation.

  • Basic understanding of FPS testing, capture & comparison tools (e.g. PIX, RenderDoc) - will be an advantage.

Dlaczego u nas przyjemno pracować ?

Our team unites creative professionals who have made a great effort to develop a top-quality project for gaming consoles. If you possess experience in game development or are just a gamer to the core, you are welcome to be a part of our international team, where your skills and creativity will be boosted, and the possibility for growth will always be in the game!

Jakie warunki i bonusy?
  • Competitive salary;

  • Medical insurance, sick leaves and social benefits;

  • Relocation package;

  • Sports compensation;

  • Online English classes;

  • Referral bonuses;

  • Co-working compensation;

  • Corporate events.

Strikerz Inc.

Rodzaj firmy: developer

Pracownicy: 201-500

Platformy : PC, Console

Gatunek: Gry symulacyjne, Gry sportowe

https://strikerz.inc/

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