Unity Console Developer

tinyBuild, Opublikowany 1 miesiąc temu


Pełne zatrudnienie

Do ustalenia

Lviv, Ukraina (relocate)


Secret Neighbor is a thrilling multiplayer horror game in which a group of children try to rescue their friend from the creepy basement of the Neighbor. The only problem is that one of the kids is a disguised neighbor. Project has been released on PC, consoles and iOS. 

Now we are gathering our own porting team for this project. We are looking for developers who understand engine’s properties, render pipeline and know how plugins work. 

Hologryph studio is currently working on several projects, so you can become a part of not only Secret Neighbor but also other new games. The team is located in Lviv (Ukraine), so we are looking for specialists in this city or are ready to relocate here.

We’re looking for an engineer to join our team in porting our Unity games to Nintendo Switch, Xbox One/Series X|S, and PlayStation 4/5.

Nad czym pracować?
  • Nazwa projektu (ów): Secret Neighbor
  • Na jakim etapie projekt(y)? Released
  • Platformy : PC, Console, iOS
Wielkość i struktura zespołu?


Na jakie zadania (obowiązki)?
  • Project porting and support on Xbox One/Series X|S, and PlayStation 4|5, Nintendo Switch 

  • Build performing, sustainable, and maintainable technologies and code

Jakiego specjalisty szukamy?
  • 3+ years of experience in Unity3D

  • Strong C# programming skills

  • Knowledge and understanding of Unity game programming and pipelines across multiple platforms

  • Strong background in debugging, profiling, and performance analysis

  • Familiarity with commonly used source control, such as git, etc

  • Knowledge of common architectural and design patterns

  • At least one shipped pc or console title


  • Experience with build and delivery automation

  • Experience with console development and/or porting - launched at least one game to multiple consoles where you worked on the console-specific code

  • Knowledge of and experience with console platform technical restrictions

  • Understanding of best practice through all phases of software production

  • Understanding of different methods to test software performance, quality and stability

  • Knowledge of ECS architectural pattern

  • Passion for gaming

Jakie warunki i bonusy?
  • You’ll be able to specialize in the areas you like or remain a generalist;

  • Participation in the development of popular PC/console projects;

  • Coverage for professional courses and conferences

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Rodzaj firmy: developer, publisher

Pracownicy: 51-200

Platformy : PC, Console

Gatunek: Gry akcji, Gry przygodowe, Gry fabularne, Gry symulacyjne, Gry strzelanki, Bijatyki, Gry platformowi


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