Полная занятость
Договорная
Удаленная работа
Metaverse is a young and independent game development company led by industry veterans who worked for core games such as Far Cry, Destiny, Halo series, Warface, League of Legends, Diablo Immortal, Mount&Blade series, Metro Exodus, and more. We are developing Angelic, which has an equal emphasis on storytelling and party-based RPG elements, all backed by a dark and compelling science-fiction setting in which you are often mesmerized by the complexity of the events happening around you.
If you are up to a challenge and want to deliver unforgettable RPG experiences to players around the world, our family is ready to welcome you!
PLEASE APPLY IF ONLY YOU ARE INTERESTED IN A FULL TIME POSITION - NO OUTSOURCE ARTISTS OR STUDIOS.
COMPANY DESCRIPTION
Metaverse Game Studios, Inc
St. Petersburg, Florida/ 2020
Над чем работать?
- Название проекта(ов): Angelic
- Жанры: Ролевые, Стратегии
- Платформы: PC
Размер и структура команды?
65
На какие задачи (обязанности)?
As a Technical Animator, you will be responsible for taking our Characters, Weapons, Animation, and Character Pipelines to the next level
PLEASE APPLY IF ONLY YOU ARE INTERESTED IN A FULL TIME POSITION - NO OUTSOURCE ARTISTS OR STUDIOS.
Responsibilities:
Collaborate with Technical Art, Animation, Design, and Engineering to deliver characters that are satisfying to play, engaging to look at, and push the boundaries of the hardware’s capabilities,
Create animation pipeline tools for skinning, rigging, export/import of assets, etc, and train animators in the pipeline, tools, and anything else surrounding the implementation of animation assets into the game engine
Implement and supervise characters, weapons, etc inside of Unreal Engine 5, to be ready for gameplay.
Utilize tools and techniques from both the authoring and real-time pipelines to deliver skeletal characters, weapons, and objects that are highly functional, dynamic, and robust.
Develop rigging and deformation solutions and structured workflows using Maya.
Develop and maintain animation and asset tools to improve the efficiency of our rigging, deformation, and animation pipeline in Maya and Motion Builder.
Utilize animation tools within the Unreal Engine 5 to achieve the best representation of our characters, weapons, and props in-game.
R&D Unreal systems related to Characters and Animation.
Какого профессионала ищем?
3+ years experience in games or related fields.
Solid knowledge of Maya, Motion Builder.
Strong understanding of Python, C++
Experience in Motion Capture tools, software, and hardware.
Experience in Unreal Engine character implementation and animation Blueprints, cloth, and physics.
Solid experience on Unreal Engine
Comfortable wearing multiple hats and problem-solving both in DCC and in UE4
Able to write technical documentation
Ability to self-manage tasks while communicating effectively with multiple departments in an ongoing fashion.
Passionate about pushing the boundaries of hardware limitations in inventive ways
Ability to manage your own time and work within deadlines
Great communication and being a team player
Fluent in English, both verbally and written
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