Middle
Повна зайнятість
Договірна
Дистанційна робота, Будапешт
Renderer Studios is a AAA game-art partner delivering concept art, high-fidelity 3D modeling, and in-game animation to top global publishers. With a veteran team and global client base, we are known for our quality, efficiency, and seamless communication across cultures and time zones.
We are currently looking for an Integrated Support and Feedback Animator to support the production and implementation of animation assets for AAA games. You will play a vital role in managing animation asset ingestion, review workflows, and coordination with internal and external teams.
Our core values:
Excellence in Craft: We ensure every animation asset meets a high bar for quality and consistency.
Clear Communication: Timely, transparent communication with both internal teams and external vendors.
Agile Collaboration: We iterate fast, adapt quickly, and keep feedback loops short.
Ownership and Responsibility: We take initiative and follow through with clarity and accountability.
Technical and Artistic Balance: We bring equal strength in artistic execution and engine implementation.
На які завдання (обов'язки)?
We are looking for a professional for the role that requires:
Full-time position (remote or hybrid)
Flexible availability across time zones (core CET hours with early/late call flexibility)
Main responsibilities:
Outsource Package Preparation
Collect and organize references and source files for external vendors
Review or draft clear instructions and enhance briefs where necessary
Work with the Animation Outsource Manager to prep and deliver well-scoped packages
Vendor Delivery Support & Feedback
Receive daily deliveries and verify that all feedback has been addressed
Prep and export builds; review animations in-game as needed
Write detailed package summaries and submit to Outsource Manager or Lead for review
Send clear, actionable feedback to animation vendors
Provide overlays, draw-overs, and reference assets when useful
Animation Implementation Support
Create block-in animations to unblock downstream setup teams
Polish or resolve minor animation issues in existing assets
Create or update blocking animations for game integration
Provide polish passes on block-in animations
Якого професіонала шукаємо?
Our ideal candidate:
Solid artistic and technical understanding of 3ds Max and Maya animation workflows
Basic knowledge of asset ingestion for game engines (e.g., Unity, Unreal, or proprietary tools)
Willingness to learn proprietary pipelines and custom tools
Strong fundamentals in 3D keyframe animation
Proficient in collaborative platforms like Jira, Miro, and Confluence
Excellent communication and time-management skills
Able to contribute live during reviews and planning sessions
Nice to have:
Experience exporting and setting up assets for game engines
Prior experience producing art for shipped games
Familiarity with motion capture, 3D modeling, rigging, or skinning
Proficiency in troubleshooting technical animation issues
Comfortable writing documentation or process notes
Experience using issue tracking systems like Jira
Чому у нас приємно працювати?
Why join Renderer Studios?
AAA Projects: Work on exciting, high-profile games with global studios
Cross-Cultural Team: Collaborate across time zones with clear and respectful communication
Creative Ownership: Be part of the core animation QA and integration pipeline
Continuous Growth: Opportunities to broaden technical skills and deepen artistic understanding
Trusted Partner: Our clients include Tencent, ZeniMax Online Studios, and other global leaders
Процес відбору
We look forward to receiving your application!
Please send a short introduction, your CV/portfolio, and a reel or annotated clips showcasing your animation integration and QA work. We review applications weekly and aim to respond within five business days.
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