Experienced Game Designer – Mobile & Rhythm-Based Mini-Games

Real Skill Games , Posted 1 week ago

Senior

Freelance

Negotiable

Remote, United Arab Emirates, Argentina, Spain, Georgia, Ukraine

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Our studio is an international indie team of mobile game developers.

We are fully remote and operate across several countries, with a flat and flexible team structure.

Our main focus is a rhythm-based mobile game where players tap and swipe to music.

We’re currently building a playable build with 200 tracks and custom mechanics designed for casual music fans and core players alike.

🎵 What makes us unique?

We blend intuitive gameplay design with rhythm theory and musical feel. Our gameplay is backed by creative expertise in musical timing and player psychology.

Our team includes specialists from audio, UX, game design, and programming — working closely together via Unity, Figma, Jira, and Telegram.

💸 How are we funded and stable?

We are fully investment-backed and operate under a UAE-registered company (REAL SKILL GAMES SPV LTD), with legal and financial structure in place. All work is paid in under 24 hours after approval, in your preferred currency — fiat or crypto.

🧠 What are we working on now?

We’re building the main release version, polishing UX and level design. A strong focus is placed on rhythm charting, gameplay feedback, and evolving interaction systems.

We are also preparing the first playable build for pre-release testing in Q4.

📌 Why join us now?

This is a rare chance to shape a game from within, not just contribute to a feature. You’ll define how the rhythm feels, how players interact, and what keeps them coming back.

🎯 Test Task

Shortlisted candidates will be given a simple test task to chart a 1-minute music track inside Unity using our custom tools.

You’ll be asked to define tapping/swiping patterns and demonstrate rhythm intuition.

What are you working on?
  • The name of the project(s): TapTrack – Rhythm Game for Mobile
  • At what stage of the project(s)? Prototype
  • Genres: Music / Rhythm
  • Platforms: Mobile
Team size and structure?

Independent remote team of 12+ across 5 countries: devs, artists, designer, QA, marketing. Agile, lean, fully async in Jira/Telegram.

For which tasks (responsibilities)?

🎯 Target:

Design and deliver high-quality rhythm-based gameplay experiences.

Main goal: keep the player emotionally synced with music through intuitive and satisfying tap/swipe mechanics.


🛠 Tasks & Responsibilities:

  • Select music tracks with strong rhythmic feel (from our licensed library)

  • Trim and structure tracks to fit game time (1:50–2:30 min)

  • Use Unity tools to place rhythm markers (tap/swipe points)

  • Playtest and iterate charting for flow, intensity, challenge

  • Collaborate with the dev team and VFX to enhance moment-to-moment feel

  • Contribute to the game design doc (GDD), UX feedback, and live balancing

  • Improve internal tools and workflows for faster production

📊 Key KPIs:

  • Number of fully playable tracks created

  • Engagement metrics (completion rate, retry rate, tap accuracy)

  • Internal chart review pass rate

  • Rhythm chart production speed and quality

What kind of professional are we looking for?

🎯 Professional Skills (Hard Skills)

  • Experience designing rhythm-based or mini-games

  • Strong sense of tempo, beat, timing, musical phrasing

  • Confident in Unity: placing timeline markers, tweaking rhythm events

  • Able to cut/loop audio clips (Audacity, Reaper, or similar)

  • Can structure gameplay around tension/release and pattern density

  • Familiarity with rhythm game design patterns (Cytus, OSU!, Muse Dash)

What is important for us in a person?

💡 Soft Skills

  • Strong attention to emotional flow and user feel

  • Highly collaborative in creative environments

  • Accepts and integrates feedback quickly

  • Independent and proactive in solving design challenges

  • Passion for music and rhythm as a medium

  • Communicates ideas clearly and visually (via prototypes, diagrams, GDD)

Why do we enjoy working here?

🌟 Intangible Benefits

  • Full creative freedom within defined gameplay boundaries

  • Your ideas directly impact the final product

  • Transparent and flexible communication with leadership

  • Work on a unique rhythm-based game — not another clone

  • Learn from cross-functional collaboration (design, VFX, music, UX)

  • Regular feedback cycles, playtests, and real design iteration

  • Healthy, constructive team culture without crunch or chaos

What are the conditions and bonuses?

💼 Job Benefits

  • Fully remote position — no relocation needed

  • Flexible hours, async-friendly workflow

  • No fixed holidays — we work around your life

  • Fast payments in any currency (USD, EUR, crypto, etc.)

  • Paid per deliverable with transparent scope

  • No office, no meetings for the sake of meetings

  • No relocation obligations, no business travel required

  • Supportive environment for freelance or part-time contributors

The selection process

🔍 Selection Process

  1. Portfolio screening
    We review your portfolio with a focus on mini-games, rhythm mechanics, and musical sensitivity.

  2. Test task (1–2 days)
    You’ll be asked to chart a 1-minute music track using Unity and our custom tool.
    We evaluate your rhythm intuition, clarity, and creativity.

  3. Final feedback & offer
    We’ll respond within 3–5 business days with feedback or an offer.

📝 Cover letter tip:

Tell us how you feel music as a player and designer. Prior rhythm design experience or musicality is a big plus

Real Skill Games

Company type: product, developer

Employees: 11-50

Platforms: Mobile

Genres: Music / Rhythm

View all vacancies from Real Skill Games
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