Senior
Pełne zatrudnienie
Do ustalenia
Praca zdalna, Spain, Georgia, Montenegro, Polska, Portugal, Serbia

🚀 We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 80+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!
🔝 Our leader is Cryptogram: Word Brain Puzzle - #3 spot among all iOS/Android word games in the US.
We're on the hunt for a skilled 2D/UI Artist Generalist to strengthen our RnD team.
Nad czym pracować?
- Gatunek: Gry logiczni, Gry codzienni
- Platformy : iOS, Android, Mobile
Na jakie zadania (obowiązki)?
Develop and design UI/UX for mobile games (iOS, Android), focusing on puzzle genre.
Create simple graphic assets, including icons, logos, and other small-scale visual elements to complement the user interface.
Participate in the creation of a universal interface template for projects (standard screens, guidelines, design system).
Prepare and adapt graphic materials, including slicing for various devices and resolutions.
Conduct market analysis, study competitive solutions, and implement best practices into products.
Organize UX research and testing, as well as optimize user flows to improve conversion rates.
Collaborate with the product team and developers at all stages of product creation, participate in reviews and discussions.
Maintain and support the design system, document processes, and establish interface design standards.
Jakiego specjalisty szukamy?
Experience as a 2D UI/UX Artist for 3+ years with a focus on mobile games (casual, puzzles, hyper-casual)
Strong expertise in Photoshop
Deep understanding of UX/UI principles for mobile platforms, knowledge of Human Interface Guidelines (HIG) and Material Design
Strong analytical skills, understanding of key metrics, and the ability to apply them to improve UX and increase conversion
Experience working with Git (repository management, branch handling, version control)
Experience with UI animations and VFX
Knowledge of layout principles and interface adaptation for different devices and resolutions
Willingness to work in a fast-paced environment, initiative, independence in decision-making, and high-quality execution
Will be a plus:Experience working with neural networks (MidJourney, Stable Diffusion) to accelerate visual production
Experience with Unity
Familiarity with design tools like Zeplin or Figma
Knowledge of the basics of game design and the specifics of game interfaces
Jakie warunki i bonusy?
🌴 18 business days of compensated day-offs
8 paid Personal Days a year + 1 day is added every year
👉 Flexible Public Holidays policy
🎓 Individual budget for training and growth
❤️🩹 100% Sick Leave compensation
🩺 Monthly budget for healthcare
💻 Payment for wear and tear on equipment while using a personal computer
🌐 Remote work
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